AI Project:
Duck Hunt AR
Apr 1, 2026
Claude Code
Popular
Built with a gesture, shot with a thumb.
An AR duck hunting game you play with your bare hands
No controller. No clicks.
Just hold up two fingers like a gun, aim with your index finger, and press your thumb to shoot. Your webcam does the rest.
How it came together
I built this entirely through conversation, describing what I wanted, seeing it appear, then refining it shot by shot.
No IDE. No manual coding.
A few of the iterations
The crosshair started as a simple dot. Then it needed feedback → it became a red ❌ when your hand is lost, holding its last position.
The dog used to render in front of the grass. One small draw-order fix solved it.
Shooting felt sluggish due to re-arming delays. Removed completely → instant feedback.
Ducks were flying backwards at one point. One condition flip fixed it.
Small changes, but each one made it feel more like a real game.
Big challenges
Making the hand gesture feel natural
I tested multiple interaction ideas, including wrist flicks, but they felt inconsistent.
The thumb-as-trigger ended up being the most intuitive and reliable.

Getting gesture accuracy right
Hand detection wasn’t consistent at first.
I isolated the hand, debugged heavily, and iterated with Claude to improve accuracy.

Building the pixel hand correctly
The home screen hand gesture wouldn’t render properly through prompts alone.
So I recreated it manually in Figma, pixel by pixel, mapped every coordinate, and passed that structure back.
That finally made it work.

Try it
→ Works best on desktop Chrome with good lighting
→ Make a 🔫 shape with your hand and you’re in




