AI Project:

Duck Hunt AR

Apr 1, 2026

Claude Code

Popular

Built with a gesture, shot with a thumb.

An AR duck hunting game you play with your bare hands

No controller. No clicks.

Just hold up two fingers like a gun, aim with your index finger, and press your thumb to shoot. Your webcam does the rest.


How it came together

I built this entirely through conversation, describing what I wanted, seeing it appear, then refining it shot by shot.

No IDE. No manual coding.


A few of the iterations

  • The crosshair started as a simple dot. Then it needed feedback → it became a red ❌ when your hand is lost, holding its last position.

  • The dog used to render in front of the grass. One small draw-order fix solved it.

  • Shooting felt sluggish due to re-arming delays. Removed completely → instant feedback.

  • Ducks were flying backwards at one point. One condition flip fixed it.

Small changes, but each one made it feel more like a real game.


Big challenges

Making the hand gesture feel natural

I tested multiple interaction ideas, including wrist flicks, but they felt inconsistent.

The thumb-as-trigger ended up being the most intuitive and reliable.


Getting gesture accuracy right

Hand detection wasn’t consistent at first.

I isolated the hand, debugged heavily, and iterated with Claude to improve accuracy.


Building the pixel hand correctly

The home screen hand gesture wouldn’t render properly through prompts alone.

So I recreated it manually in Figma, pixel by pixel, mapped every coordinate, and passed that structure back.

That finally made it work.



Try it

→ Works best on desktop Chrome with good lighting

→ Make a 🔫 shape with your hand and you’re in

Let’s make an impact together.

Get in touch via email or LinkedIn

Tany Joseph

UX Strategist & Product Designer

© 2026 Tany Joseph

Let’s make an impact together.

Get in touch via email or LinkedIn

Tany Joseph

UX Strategist & Product Designer

© 2026 Tany Joseph