AI Project:
Rock Paper Scissors Project
Jan 10, 2024
Computer
Popular
A Rock Paper Scissors simulation that plays itself
No input. No control.
Just watch.
Rock, paper, and scissors move around — colliding, converting, and competing until one wins.
How it came together
This wasn’t about building a game you play.
It was about exploring:
What happens when simple rules interact over time?
So I started with just movement and collisions.
A few of the iterations
Began with basic shapes moving randomly → just to test collisions
Introduced rock, paper, scissors rules → each interaction converts the other
Added visual representations using emojis for clarity
Tuned movement speed to keep it readable but dynamic
Increased count to create more chaos and emergent patterns
Added live counters → track which group is winning
Built a simple reset loop → run, watch, repeat
Big challenges
Making interactions feel believable
Collisions needed to feel intentional — not random overlaps.
Timing and detection had to be just right for conversions to make sense.
Balancing chaos vs clarity
Too many elements → visual noise
Too few → boring
Finding the right density made the system interesting to watch.
Turning it into something worth watching
Without feedback, it felt like noise.
Counts, motion tuning, and pacing turned it into a “watchable system.”
What makes it interesting
Even with simple rules, the outcome is unpredictable.
One type dominates, then suddenly gets wiped out.
It’s less of a game, more of a living system.
Try it
→ Works best on desktop
→ Just watch how it evolves
→ Hit restart and see a completely different outcome
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Rock Paper Scissors Project




